Links and Resources

This page aims to provide a growing list of links to other good places around the internet that offer insight and/or resources related games and education.

Analog Game Studies is a journal dedicated to the academic and popular study of games containing a substantial analog component.

Annotated Bibliography on Analog Games and Learning, circa 2015?, from the Center for Games & Learning at MidAmerican Nazerene University

BoardGameGeek is an online board gaming resource and community.

Database of 300+ games indexed by type and 21st Century Skills from the Center for Games & Learning at MidAmerican Nazerene University.

Digital Games Research Association (DIGRA) is, as the name implies, a research association focused on digital games and “associated phenomena.” They hold an annual conference, and publish and archive proceedings here.

Game Studies is a “Game Studies is a non-profit, open-access, crossdisciplinary journal dedicated to games research, web-published several times a year” (from the site). The publication focuses mostly on computer games research.

Games 2 Teach is a resource to aid both instructors and learners interested in accessing the benefits that games offer for language learning. Originally created by Jonathan Reinhardt and Julie Sykes. The focus is digital games, but a valuable resource nonetheless.

Teaching Games EFL is a teacher-run website with “dozens of games, activities and lesson plans for English Teachers. . . The materials are designed to be adaptable, so find something you like and change it to suit your lesson plan.”

TEFL Gamer Blog: “This blog is about two things: board games and English.  It doesn’t matter if you are a professional EFL or ESL teacher looking for interesting new ideas, or a casual gamer who wants to improve their English language skills, this blog has something for you” (- from the blog’s welcome page).

The Games+Learning+Society is a games-for-learning research program at the University of Wisconsin. Their annual conference is a gathering of academics and industry people involved in video games and learning. Proceedings for this conference are accessible here.